Haunted House
A suspenseful haunted-house game built as a class project in Unity.

The Big Picture
What I Built
Unity multi-scene game using C# scripting for event-driven interactions. Atmospheric lighting handled via Unity's HDRP pipeline. Player progression managed through a GameManager singleton with physics-based puzzle triggers.
What Makes It Cool
- ✦Unity HDRP atmospheric lighting
- ✦Event-driven C# scripting
- ✦Multi-scene architecture
- ✦Class project — collaborative team build
Real-World Impact
Why This Matters
Game development is a different engineering discipline. This project pushed us to think about physics, scene management, collision detection, and atmospheric design — all new territory.
Role & Contributors
Behind The Scenes
How It Works
Engineered for psychological tension through real-time shadow casting, volumetric fog, positional audio triggers, and tight environmental pacing.
Stack & Technologies
The Toolkit
The tools, frameworks, and engines picked specifically for this project:
Want to talk about this project or collaborate?
I'm always open to discussing new software ideas, apps, and opportunities.