Shalom Chidi-Azuwike — Nigerian Software Engineer

Shalom Chidi-Azuwike is a Nigerian software engineer, AI builder, and founder focused on building scalable, human-centered technology from Africa.

Haunted House
Unity Game (2025)Engine: UnityType: Class ProjectGenre: Horror/Exploration

Haunted House

A suspenseful haunted-house game built as a class project in Unity.

Product Interface
Haunted House snapshot

The Big Picture

What I Built

Unity multi-scene game using C# scripting for event-driven interactions. Atmospheric lighting handled via Unity's HDRP pipeline. Player progression managed through a GameManager singleton with physics-based puzzle triggers.

What Makes It Cool

  • ✦Unity HDRP atmospheric lighting
  • ✦Event-driven C# scripting
  • ✦Multi-scene architecture
  • ✦Class project — collaborative team build

Real-World Impact

Why This Matters

Game development is a different engineering discipline. This project pushed us to think about physics, scene management, collision detection, and atmospheric design — all new territory.

Key TakeawayCollaborative class build exploring spatial storytelling and game mechanics.

Role & Contributors

Shalom Chidi-Azuwike — Developer
Class Team — Design & QA

Behind The Scenes

How It Works

Engineered for psychological tension through real-time shadow casting, volumetric fog, positional audio triggers, and tight environmental pacing.

Tested for speed, reliability, and smooth interactions

Stack & Technologies

The Toolkit

The tools, frameworks, and engines picked specifically for this project:

UnityC#Game Design3D Modelling

Want to talk about this project or collaborate?

I'm always open to discussing new software ideas, apps, and opportunities.